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View Full Version : It's all about Go-Karting


totttis
04-22-2008, 10:22 PM
by totttis


http://morris-racing.com/kartingmalaysia/images/shahalam_google_earth.jpg
Shah Alam Ttrack

http://morris-racing.com/kartingmalaysia/images/trackguides/shah_alam_track_guide_big.gif
Race Line


Mari Belajar

Turn 1
Turn one is more of a kink in the start/finish straight than a proper turn that you have to worry about. It is flat-out in any kart, including a 125cc shifter kart. The aim is the go through the turn with as little steering input as possible, getting very close to the inside of the track (avoid the curb) at the apex and then pointing the kart in the proper direction in a straight line to brake into turn two.

Turn 2:
Turn two starts before the end of turn one because you have to line yourself up for the braking area half-way through turn one. The braking area is not like a standard braking area where you approach the corner parallel to the side of the track - you will be braking as you go towards the outside of the track. The object is to have the steering wheel as straight as possible as you brake, because otherwise the rear will come around you and result in oversteer. You then get off the brakes and get back on the throttle very early. The corner looks like a very slow hairpin but you can get on the gas so early it ends up being a surprisingly fast corner. On the exit you're looking to use a lot of the track almost all the way up to the curbing on the outside, and then start to go towards the right side of the track in preparation for Turn 3.

Advanced: this is one corner where a tiny bit of oversteer on entry after turn-in works to bring the kart around faster - it almost happens automatically if you stay hard on the brakes and then when you come off the brakes and turn-in the kart steers itself around the corner. You should feel the kart just start to rotate around which is when you get on the gas and power out smoothly. When you get it right you've experienced cornering nirvana.

Overtaking into Turn 2 is possible but quite risky if you are still behind through T1 because the leading kart turns in quite fast and the braking area isn't straight or very long. Most overtaking here is done if you're already alongside coming down the straight before T1.

Turn 3-4-5:
Try going a bit left at Turn 4This turn 3-4-5 chicane is very challenging and no one line is necessarily the fastest or best one. Generally you are looking at going to the right side of the track before entry and in most karts you will have to lift a little as you turn into the corner, if for no other reason than to move a bit of weight over the front tyres so you don't understeer through the corner. You then look to get very close to the curb without touching it, and your aim is to straight-line the chicane as much as possible while still setting yourself up for the last left-turn (T5) to have a high exit speed. You want to avoid the second curb at all costs because it'll send you in the air and ruin your line into the final part of the chicane. Also try to turn right a little bit just before stepping on the brakes to slow yourself down for the last part of the chicane, and then get on the gas again as you turn left and let the kart run wide on the exit, even past the painted track lines.

Advanced: It is possible to use the curb at both 3 and 5, but the benefit is very small and the risks are quite high in either screwing up your line, or having your chain jump off your sprockets. Might be good for a qual run, or good to try a few times just so you know how the kart will handle so that when it happens accidentally you won't be caught out.

Unless the driver ahead of you has made a big mistake it isn't worth trying an overtaking move into the chicane - it's best to try to stay close and wait for an opening later in the lap, possibly even by just getting a better exit out of T5 and getting alongside into T6.

Turn 6:
Turn 6 is usually almost flat out, and many drivers make the mistake of driving through it with their foot on the floor and their tyres sliding around holding on to dear life(and unnecassarily heating up and wearing out). It is usually best to lift off the gas slightly and maybe even get on the brakes a bit if grip levels aren't high, and then wait for the front end to grip properly before getting back on the gas. You will be faster than if you drive through the corner flat with a handful of understeer and you'll also keep your tyres in better shape. In the 80cc rental karts the corner might be taken flat without problems, but already in the 100cc rental karts it's highly likely that a slight lift will be better on the tyres and your laptimes.

Any overtaking move into Turn 6 start a few turns earlier through the chicane where you should try to get a better exit out of T5 then the guy ahead of you, and you might be able to sneak alongside coming into T6. You can also get a better run through T6 to set yourself up for a move into the Turn 7 Hairpin...

Turn 7:
This is a tricky corner as it's very slow and requires hard braking on asphalt that is usually quite dirty on the edge of the track because a puddle usually forms in the braking area and leaves sand/dirt on the track. Because of this it might be best to brake a little bit to the inside of the corner rather than using all of the track on entry. Because turn 8 follows very soon you have to take that corner into account when going through turn 7. Because you'll come up to a slow corner again you can really hammer it into and through turn 7 without concentrating too much on the exit speed. Carry a lot of speed into the corner and use some, but not all of the track on the exit to better prepare yourself for turn 8.

Overtaking into T7 can be done but because it is such a tight corner there is always a bit of danger of crashing, so usually it's best to try only if you got a run on the guy ahead through the previous corner.

Turn 8:
Turn 8 follows turn 7 almost immediately so you have to be quick to get back to the right side of the track after you exit turn 7. Take quite a wide line and aim for a late apex through turn 8 getting on the gas as early as possible. Depending on the kart you are driving and how it is setup the turn might only require a very small lift or quick dab on the brakes. If you can go through it flat then turn 7 has to be taken with a bit more care and focus on getting a good exit.

If you are in karts where braking is required for this corner it makes for a great overtaking place, with low risk as speeds are low and the other driver should see you as you leave your braking later and make your way past.

Turn 9:
In the dry this corner is as simple as it gets - flat out and minimum steering input to minimize drag. On the exit go out wide and stay on the gas and line yourself up for the corner at the end of the straight.

Turn 10
Turn 10 follows a long straight so you'll be up to speed, but the braking distance is quite short because the corner is a fast one. Your aim is to complete all your braking in a straight line using all the track on the entry and get back on the gas almost at the same time that you turn-in. You want to be careful not to choke (run-wide) and have to put in more steering input on the exit to avoid running wide. Getting this corner right takes a while and the key is to get your turn-in point correct which will then lead you through the rest of the corner. If you get on the gas early but have turned in too much you'll have to adjust and that will cause more problems later in the corner. On the exit you should be able to go out wide just so that you almost touch the outside curb with your rear tyre on exit.

This is a popular overtaking corner but usually you will have had to at least get in the slipstream of the kart ahead and pull up alongside slightly before the braking area to make the move stick.

Turn 11:
Get close to the curbYou'll set yourself up for turn 11 by going close to the edge of the track on the right side and then you will have to brake while cornering during turn-in, so you should go a little easy on the brakes and concentrate on having the kart flow through the corner and then get back on the gas without running too wide on the exit, because otherwise you'll ruin your turn 12. Get close to the curb but only really use the curb if you have to avoid another driver.

Overtaking into turn 11 is done by getting a good exit out of turn 10 and then jumping down the inside coming into turn 11, and works most of the time, but it's also easy for the other driver not to see you so take care.

Turn 12:
Now as long as you didn't run out too wide in turn 11 you'll be able to take a wide entry into turn 12 and a late turn-in and depending on the kart you are driving a quick dab on the brakes or just a tiny lift should be enough to slow you down and then get on the gas very fast again to power down the long straight.

The time to overtake is by sticking it down the inside during the small moment that the driver ahead has to dab the brakes - if you get beside him on the inside there's not much that the other driver can do, expect get you back down the straight.

More advanced tips:
When driving with the rental karts maybe at a fun race with your friends in the 100cc karts - the start/finish line will actually be where the timing loop is in the middle of turn 10, you can see a cut in the ground where the timing loop passes. In qualifying you can gain a tenth or so by braking far too late for the corner at the end of your fast lap and cutting the timing beam and then running very wide almost into the tyre barrier - this is an advanced tip because it's quite easy to try to gain too much time and run all the way into the tyres and damage yourself and the kart, so be careful if you try this technique. At a sanctioned race meeting the timing system will be setup at the actual start/finish line before turn 1.

totttis
04-22-2008, 10:22 PM
http://morris-racing.com/kartingmalaysia/images/speedway_google_earth.jpg
Speedway PLUS Karting Circuit

http://morris-racing.com/kartingmalaysia/images/trackguides/speedway_line.gif
Race Line

Open
Tuesday - Sunday / 10:00am - 10:00pm

Track Length
1,070 meters / Width: 10 meters

Rental Karts
4-Stroke Fun Kart: RM30/10 minutes.
2-Stroke 100cc Kart: RM60/10 minutes.






Track Characteristics:
The Speedway PLUS kart track is a slightly bumpy track and narrow compared to the Shah-Alam and Sepang kart tracks for example. The track has a fair bit of elevation change which is a welcome change from other Malaysian tracks. Overtaking places are limited because there aren't any straights to speak of and you are constantly turning one way or the other, a driver that knows what he is doing should be able to hold back a competitor with ease for several laps even if he is a bit slower. The surface changes a lot on the track due to partial resurfacing and cement patching up done on parts of the track, which is important to take note of. Some of the curbs can be and should be used, while others have to be avoided at all costs.

Turn 1
Turn one looks like a straight forward right-hand hairpin turn when you first look at it, but it is far from a standard hairpin. As you come down the start-finish straight you stick to the very left side of the track, and you can even drop the outside rear wheel onto the cement on the outside on turn-in if you find there is enough grip (see pic). You will hit the brakes hard initially but you have to be very careful in the braking area because a few meters into it there is a bump directly on the racing line which unsettles the kart and can easily throw the kart into an oversteering state rather than turning in nicely into the turn. Start your turn-in once you're done with the bump. Remember that turn 1 leads onto a long full-throttle section of the track, so getting a fast exit from the corner is far more important than entering the corner fast. Braking early and concentrating on getting a fast exit is important. This means you are going to take a late turn-in once the kart has settled from the bump and aim to get on the gas very soon after the turn-in (well before the apex), and hit a late apex. At this point one mistake drivers make is to keep turning the kart more to the right, because they are looking to go around the next left hand kink. Instead what you should do is straighten out your steering and use more of the road on the exit and then run over the curbing on the kink.Exiting T1

Turn one is one of the best overtaking places, simply because there is room on the inside into the braking area unlike many of the other corners. You do need a kart that comes out of turn 9 strong in order to pull off the move though.

Turn 2:
Turn 2 (or a series of small kinks) requires no more thought than trying to take the most efficient line with the throttle planted to the ground, and also as you start going down the hill it's a good idea to try to straighten out the steering as much as possible to make the most of the down hill acceleration. You then prepare for T3 by keeping to the left of the track.

Turn 3:
Coming into turn 3 you have to be wide on the entry and then turn in to an early first apex and stay on the very inside of the track where the best grip is, even touching the curb slightly. The aim through the entire long turn 3 corner is to keep steering input to a minimum to keep the resistance as low as possible. In the middle of the turn you can drift out a little bit, and then back in to keep the distance traveled to a minimum. In a race situation you have to take care not to drift out far enough for another driver to sneak up no the inside and overtake you.


Turn 4 and 5:
Using the curb through T4As you round the last section of turn 3 you come up to the braking area for turn 4 at an angle to the direction of the track. A common mistake is to keep turning while you hit the brakes, but the object is to aim the kart towards the edge of the track and brake with you steering dead-straight. Trying to get to the very edge of the track doesn't usually work as most drivers don't use it and it is dustier and thus provides less grip. You're looking for quite an early turn-in to bring yourself to the apex carrying a lot of speed, maybe using the curbing inside the corner, and be careful not to drift out too wide on the exit of the corner so that you still have enough time to prepare yourself for turn 5 which you should be able to drive through without lifting. It is easy to turn in just slightly too late for the left hand turn 5 and this will throw you out off the apex and sliding around to the edge of the track. The goal is to straighten out turn 5 as much as you can even by climbing completely over the curb on the inside. It's a great feeling when you get it spot on and use every inch of track on the exit.

Turn 4 is a great overtaking place - if you weren't able to draft along side down through T3 you can stick to the kart ahead of you and then dive down the inside under braking.

Turn 6:
You need to brake quite gently for turn 6 while turning into it. You are going down hill and to avoid getting the kart out of shape you need an early turn in and get to the inside of the turn soon. You can go fully over the curb which is very smooth and at track level, and in the dry the grip levels are really high with you outside wheels still on the asphalt. Even though you turn in quite early you still aim the kart for a slightly late apex and get on the gas just before you hit the curb. On the exit you let the kart run to the very edge of the track as you go uphill and then drive back out slightly to the left to prepare for the right-hand turn 7.

Overtaking into T6 is very risky because you simply run out of room in the braking zone for two karts. It can be done if the driver ahead made a mistake through T5 and you're able to get alongside before the entry.

Turn 7:
At the middle entering T7Beginners that have been told that they have to "go to the very outside of the track, then cut in and apex, then back to the outside" might make a complete mess of turn 7 if they follow that advice completely. What you want to do is position kart at about the middle of the track to prepare for turning into turn 7 and you can brake quite hard (going uphill) but with care as you will be turning at the same time. You should be getting on the gas very early here and apexing late. Make sure you don't touch the very high curb on the inside to avoid being thrown around. Again use all the track on the exit, but be careful not to drop the rear wheel over the edge of the track.

Entering turn 7 is another overtaking place, although a little bit risky. If you had a good exit out of T6 you can stay on the very inside coming into T7 and wait for the guy in front to brake and then dive down the inside. It is also a big mistake to not defend your line by using the inside line in a race situation because you lose very little time using the inside line but you make it impossible for the guy behind you to overtake you.

Turn 8 and 9:
Over the crestSticking quite close to the inside of the track coming up after the exit from T7 you prepare youself for the final chicane by going just a little bit to the outside and then braking and maneuvering the kart into the left hand T8 and you can climb completely over the curb on the inside if you get the turn-in perfected. It is very easy to brake too late and understeer far off the ideal line. The reason this happens is because as you come up in the entry you come up to a crest after going up-hill and the front won't have as much grip available, and as you go a bit wide you then reach the part where the camber falls of a bit and you have even less grip than you would on the inside line. The same thing happens if you try to take a late and wide turn-in, so this is another corner like T7 where the classical text-book line just does not work.

Apexing at T9 Despite your tight line you still have to place emphasis on setting yourself up nicely for turn 9 in a way that you are able to get a fast exit onto the start-finish straight. In some karts this might mean lifting just slightly off the throttle to give the front tyres enough grip for a quick turn-in to get the best line out of the corner, just touching the curb at the apex. Getting a good exit out of the chicane is also a great way to set yourself up for an overtaking move into T1 on the next lap.

totttis
04-22-2008, 10:23 PM
Flags Use In Karting

Green Flag
Signifies the start of a race, practice, or qualifying session. Also used to tell a driver that a yellow-flag zone is over.

Yellow Flag
When waved, this flag means that there is immediate danger ahead, and the driver should prepare to slow down significantly. If held stationary, drivers should proceed with caution, as there may be a stationary kart, or other object on or near the race track. Strickly no passing is allowed under yellow flags.

Red & Yellow stripes flag
The track surface ahead may be slippery or of low-grip, which can be caused by sand/gravel/oil/water on the track.

Blue Flag
There is a faster car behind you about the pass. If the flag is held stationary, it means the car behind is closing, but not yet close enough to pass. When it is waved, the driver should be let passed.

Red Flag
The race has been stopped. This can be caused by several factors. Some of which include an accident which is blocking the track, the need of an emergency vehicle to enter the track, malfunctioning of the timing/scoring system, or any other situation which may call for the race to be stopped. Depending on track and organisers, the drivers must make their way to a spcified area and stop, or stop as soon as possible in a safe location.

Black & White Flag
Usually accompanied by kart number. Indicates unsportsmanlike conduct, and acts as a warning, another infrigment results in a black flag.

Black Flag
Usually accompanied by kart number. Disqualification from the race, the kart has to make its way to the pits, and may not complete the race.

Black with big Orange Dot Flag
Usually displayed with the karters number. This means that your kart has a mechanical problem, and you have to make your way to the pits immedietly to fix the problem.

Checquered Flag
The chequered flag indicates the finish of a race, practice session, or qualifying run.

totttis
04-22-2008, 10:24 PM
Rental Karting:
Karting can be divided into 3 main categories; Concession, Rental, and Racing. Concession karts are what are available to you at theme parks such as Genting. Most concession tracks can be driven at full throttle and offer almost no resemblance to race karting. Its like most other amusement park rides, just a bit of fun for a few minutes.

The next level after the amusement park fun rides is rental karting at purpose built kart tracks. This is where you pay beteen RM30-RM70 for ten or fifteen minutes of track time. This is what you should go and try if karting has sparked your interest. Many get hooked and return to the track often. The karts are considerably more powerful than the amusement park rides and most tracks usually have two different types of rental karts. There are the "fun karts" which have about 5 to 10 horsepower, and some tracks offer 15 horsepower karts which are very similar to race karts. All tracks should be available to provide you with a print-out of your laptimes so you can compare your times with your friends and the fastest drivers. All tracks also offer the opportunity to organise race meetings using the rental karts. Before taking up race karting rental karting is the best way to discover if you really enjoy driving karts.

Where?:
Before you go for a bit of fun however it is best to call in and make sure that the track is not booked for an event. The prices and the types of rental karts offered (subject to change) are also listed. I wont write down any of my opinions as to what is the best track and which ones have the best karts simply because the tracks change their karts now and then and i dont go around driving rental karts that often. If you have any specific questions though feel free to contact me.

What do I need?
Unfortunately only a few kart tracks have karting suits for use in the rental karts. This means that you should wear long pants and preferably also a long-sleeved shirt. Shoes are an important consideration. The best shoes are shoes with a thin sole, however any sneakers will do. Shoes that support your ankle are the best. Slippers and flip-flops shouldn't be considered.

The helmets are another consideration. If you have your own (say a motorcycle helmet) bring it. The ones available at the track are very cheap helmets and you will be lucky if you can find one that isn't wet from the previous user's sweat. If you are really enthusiastic and go karting often getting your own helmet is the best thing to do.

Race Karts!:
With horsepower ranging from about 8hp (for the kid classes) to well over 30hp for the top classes these are far from the rental karts. The grip generated by soft compound tyres is phenomenal, with up to 3g's in the corners. Braking capabilities with only the rear brakes are similar to rally cars and acceleration figures are mind-boggling.

Once you feel confident in the high-powered rental karts you might want to take a look at trying a proper race kart at some point. Many of the tracks will be able to give you a try in a race kart but it will be more costly than the normal rental karts. If you are interested in buying a race kart for yourself or your kid you should be able to get to test one before commiting.

totttis
04-22-2008, 10:25 PM
Driving Tips : For the Beginner.
This is a good read for those that have never tried karting or those that have tried it just a few times.

Throttle/Brake:
Lets begin with the basics. You use the brake with your left foot, and the throttle with your right foot. The idea is to use one or the other, not both at the same time. Being smooth with the application of both pedals will result in the best lap times and smoothest driving. Stomping on the pedals will upset the balance of the kart and you will lose overall grip.

The Steering:
Next thing to think about is the steering. Holding the steering wheel at the 9 and 3 O'clock positions is a good place to start - if another position feels more natural, use that. You may think that steering is steering, it doesn't make a difference how you turn the wheel, but once again as with the pedals being smooth with the steering is the best way to go. Think of a progressive movement, making a smooth arc every time you turn into a corner, and also take care to unwind the steering with just as much care when you exit the corner. One problem many drivers face is holding the steering wheel with an iron grip, which is pointless as it diminishes the feel from the steering wheel and it makes you tired faster. If this is you just relax your grip a tiny bit, and instead of steering with your hands, vision yourself steering with your shoulders and vision.

Corners:
So now you can make the kart go faster with your right foot and slower with your left as well as change direction with the wheel. Next we have to figure out the line to take around the track.

We'll start with a slow 180 degree right-hand hairpin corner. To negotiate a corner as fast as possible you need to make your line through it the largest possible diameter arc. This means you have to approach the corner on the outside (left side) edge of the track, then turn into the corner and get close to the inside (right side) of the track as you hit the apex (middle of the corner). Once again on the exit you will need to work your way to the outside edge of the track. The reason we need to do this is because if we try to go at the same speed, but hugging the inside of the track throughout the corner in a smaller diamter arc, the tires will be overworked and will not give you enough grip, and the kart will begin to slide or spin out. Driving through the corner in a large diamter arc stresses the tires less, so even though the distance may be shorter when going along the inside edge of the track, the time taken will be longer because you have to go so much slower in order to negotiate the corner.

Braking!:
The corner is slow enough for us to need to reduce our speed in order to not crash when going through it, so we have to brake as we approach the corner. Remember from the first paragraph, do not stomp on the brake, because it will upset the kart. Where should you start to brake? The first time you are on a track in a kart you may have no idea when you need to start slowing down, so it is best to brake too early than it is to brake too late. Start out braking early and then brake later and later untill you feel you have found the ideal braking point. Once you go into the corner sliding around, you know that you are braking too late. Eventually you will develop a sixth sense for when to begin braking, but when you are starting out it is best to start out slow and progress, rather than go full right away and never develop into a smooth and fast driver, but rather remain a ragged and slow one. At least when you begin, most of your braking should be completed in a straight line before you begin turning into the corner. This is because braking as you turn in may upset the handling and throw you into a spin. Only light braking should be done as you turn the wheel, as the tires are now being worked not onl
y to slow the kart down, but also to keep the grip when turning. All braking should be completed before reaching the apex of the corner.

Throttle:
The throttle should be applied as soon as the braking phase is over and done with because time spent off of both the throttle and brake pedals is time spent accomplishing nothing. The throttle has to be applied smoothly to avoid unsettling the kart. If everything has gone as planned, you should have no need to get off the throttle in the middle of the corner once you have started to accelerate. If you do you may have gotten on the throttle too early, and should try a different point to get on the throttle next lap.

Complications:
The ideal line will change when we take into consideration what follows the corner. If it is a long straight, it is most beneficial to sacrifice the entry by slowing down more and turning in later in a slightly smaller radius arc. This is so that it is possible to get onto the throttle earlier to allow for a higher exit speed onto the long straight. If there is another 180 degree corner into the other direction following the first corner, the approach will once again be completely different, as the exit is unimportant, but setting up for the second corner takes priority.

totttis
07-31-2008, 09:02 AM
Bleh list out bape orang yang berminat nak main klu aku buat Kenarianz Go-Kart Chellenge? Masa Tarikh akan Event Comittee bincangkan, aku cuma nak kumpul nama yang berminat nak main jer...


1) totttis
2)
3)

Pyan
07-31-2008, 09:05 AM
Bleh list out bape orang yang berminat nak main klu aku buat Kenarianz Go-Kart Chellenge? Masa Tarikh akan Event Comittee bincangkan, aku cuma nak kumpul nama yang berminat nak main jer...


1) totttis
2) Pyan (sudah semestinya..!)
3)

totttis
07-31-2008, 04:23 PM
lelain tak minat kot...cemana nak belajar & mengajar...

totttis
07-31-2008, 04:26 PM
put ur name on the list, please...

corleano
07-31-2008, 04:36 PM
Bleh list out bape orang yang berminat nak main klu aku buat Kenarianz Go-Kart Chellenge? Masa Tarikh akan Event Comittee bincangkan, aku cuma nak kumpul nama yang berminat nak main jer...


1) totttis
2) Pyan (sudah semestinya..!)
3) nano (berat badan dia kire ke?)

seat_batiqque
07-31-2008, 04:38 PM
Bleh list out bape orang yang berminat nak main klu aku buat Kenarianz Go-Kart Chellenge? Masa Tarikh akan Event Comittee bincangkan, aku cuma nak kumpul nama yang berminat nak main jer...


1) totttis
2) Pyan (sudah semestinya..!)
3) nano (berat badan dia kire ke?)
4) seat_batiqque

WMN_6371
07-31-2008, 04:44 PM
Bleh list out bape orang yang berminat nak main klu aku buat Kenarianz Go-Kart Chellenge? Masa Tarikh akan Event Comittee bincangkan, aku cuma nak kumpul nama yang berminat nak main jer...


1) totttis
2) Pyan (sudah semestinya..!)
3) nano (berat badan dia kire ke?)
4) seat_batiqque
5) faiz (rasa2 muat tak masuk dlm go kart tuh hehe + sila beri tunjuk ajar)

totttis
07-31-2008, 04:48 PM
pandai tak pandai belakang kira yang penting kita heppi...aku pun tak sepandai Pyan ngan Made, Pyan kasut go kart jer dah 4 angka, ko tak tengok attire dia lagi... Made & Pyan idola aku... tererrr bebb...

Pyan
07-31-2008, 04:53 PM
pandai tak pandai belakang kira yang penting kita heppi...aku pun tak sepandai Pyan ngan Made, Pyan kasut go kart jer dah 4 angka, ko tak tengok attire dia lagi... Made & Pyan idola aku... tererrr bebb...
WOIIII........hampeh ko tottt......
wahhhh....ko cuba berselindung di sebalik bayang-bayang eekkkk!!!! ko tunggu la atas track nnt...
ko sudah bikin malu sama aku, cehhh razz_001 razz_001 razz_001 razz_001

biskut
07-31-2008, 05:24 PM
Bleh list out bape orang yang berminat nak main klu aku buat Kenarianz Go-Kart Chellenge? Masa Tarikh akan Event Comittee bincangkan, aku cuma nak kumpul nama yang berminat nak main jer...


1) totttis
2) Pyan (sudah semestinya..!)
3) nano (berat badan dia kire ke?)
4) seat_batiqque
5) faiz (rasa2 muat tak masuk dlm go kart tuh hehe + sila beri tunjuk ajar)
6) biskut *tunggu la pembalasan si pitung pada yg sondol aku aritu~!! wek..wek..

along_84
07-31-2008, 05:32 PM
Bleh list out bape orang yang berminat nak main klu aku buat Kenarianz Go-Kart Chellenge? Masa Tarikh akan Event Comittee bincangkan, aku cuma nak kumpul nama yang berminat nak main jer...


1) totttis
2) Pyan (sudah semestinya..!)
3) nano (berat badan dia kire ke?)
4) seat_batiqque
5) faiz (rasa2 muat tak masuk dlm go kart tuh hehe + sila beri tunjuk ajar)
6) biskut *tunggu la pembalasan si pitung pada yg sondol aku aritu~!! wek..wek..
7) along_84 (nk try asah skill lama)

BHF1932
07-31-2008, 05:34 PM
Bleh list out bape orang yang berminat nak main klu aku buat Kenarianz Go-Kart Chellenge? Masa Tarikh akan Event Comittee bincangkan, aku cuma nak kumpul nama yang berminat nak main jer...


1) totttis
2) Pyan (sudah semestinya..!)
3) nano (berat badan dia kire ke?)
4) seat_batiqque
5) faiz (rasa2 muat tak masuk dlm go kart tuh hehe + sila beri tunjuk ajar)
6) biskut *tunggu la pembalasan si pitung pada yg sondol aku aritu~!! wek..wek..
7) along_84 (nk try asah skill lama)
8) BHF1932 ...Kalu 100cc InsyaAllah ada can.. Kalu 80cc aku akan blasah drift... Mcm ajam buat dulu...

totttis
08-01-2008, 04:47 PM
Kali ni kita bedal 100cc (utk yg dah pernah main dan yg tak takut mati), yg baru 1st time main kita kasik 80cc Comer Race engine, cukup utk pembakar semangat...

tapi ingat, 100cc kalau berpusing kompem injin mati so korang either tolak sendiri atau tunggu sampai marshall resque...

Pyan
08-05-2008, 08:49 AM
bila nk buat nie tottt??? nnt kasi inform..nk diskas apa yg patut.

totttis
08-05-2008, 10:13 AM
Okey...aku akan check dulu...

totttis
08-05-2008, 10:21 AM
Aku masukkan list, kita target 15 orang atau lebih sekarang so carilah kawan2 lain yang nak main...

1) totttis - 100cc
2) Pyan - 100cc
3) nano - 80cc Comer Race Engine
4) seat_batiqque
5) faiz - 80cc Comer Race Engine
7) along_84 - 100cc
8) BHF1932 - 100cc

Faiz & seat_batiqque, korang pernah main go-kart tak, bukan apa, just nak check sbb 100cc ni terlampau power & bahaya utk yang tak pernah bawak race kart...

seat_batiqque
08-05-2008, 11:06 AM
aku pernah main sekali.tgh gian nak main lagi.aku nak enjoy ngan 80cc.belum ready nak main 100cc. lol_001

totttis
08-05-2008, 11:07 AM
Thanks bro SEAT_B for ur reply...aku update kart ko...


Aku masukkan list, kita target 15 orang atau lebih sekarang so carilah kawan2 lain yang nak main...

1) totttis - 100cc
2) Pyan - 100cc
3) nano - 80cc Comer Race Engine
4) seat_batiqque - 80cc Comer Race Engine
5) faiz - 80cc Comer Race Engine
7) along_84 - 100cc
8) BHF1932 - 100cc
9) Amie Bengkel TTDI Jaya - 100cc

Faiz ko pernah main go-kart tak, bukan apa, just nak check sbb 100cc ni terlampau power & bahaya utk yang tak pernah bawak race kart...


Kengkawan tujuan aku ajak main go-kart nih untuk berseronok, asah skill pemanduan kenderaan dan ketajaman mata & fikiran bila buat sesuatu keputusan bila terdesak sewaktu memandu di jalanraya...so meh la join sekali...yang tak pernah main@takut@was-was, boleh naik fun-kart, tak merbahaya langsung yang tu...

seat_batiqque
08-05-2008, 11:10 AM
tot,since tak ramai org yg nak main, outsider bleh ajak ker??

along_84
08-05-2008, 11:11 AM
tots nie 100cc 2 stroke @ 4 stroke
aku dulu main 115cc 4 stroke punya
mmg layan...
aku rasa mesti buas dia punya power...

totttis
08-05-2008, 11:12 AM
Seat...BOLEHHHHHH


100cc 2 stroke, lagi buas dari 4 stroke bro...

seat_batiqque
08-05-2008, 11:15 AM
Seat...aku check dulu...


100cc 2 stroke, lagi buas dari 4 stroke bro...

noted on that. thanks.

totttis
08-05-2008, 11:18 AM
Seat...BOLEHHHHHH


100cc 2 stroke, lagi buas dari 4 stroke bro...

seat_batiqque
08-05-2008, 11:18 AM
uikss...cepatnyer tot.

ok...nanti aku try cari.kalau ader laaa...

seat_batiqque
08-05-2008, 11:20 AM
tot...dalam bulan nie ke??bulan depan dah start pose.kalau kena ngan tarikhnyer ngan regenyer.confirm aku join. main kat shah alam ekk??

totttis
08-05-2008, 11:27 AM
Yep Shah Alam...tarikh aku akan bincang ngan geng Event komiti...

seat_batiqque
08-05-2008, 11:30 AM
Yep Shah Alam...tarikh aku akan bincang ngan geng Event komiti...

tenkiu.

ashhhurun
08-18-2008, 02:40 PM
1) totttis - 100cc
2) Pyan - 100cc
3) nano - 80cc Comer Race Engine
4) seat_batiqque - 80cc Comer Race Engine
5) faiz - 80cc Comer Race Engine
7) along_84 - 100cc
8) BHF1932 - 100cc
9) Amie Bengkel TTDI Jaya - 100cc
10)ashhhurun - 100cc

perghhhh....layan ni beb.....pasti berpusing nyer....

totttis
09-05-2008, 09:25 AM
Made & Pyan akan brief ttg selok belok pemanduan kart nih... evil_001

BHF1932
09-05-2008, 12:24 PM
Made & Pyan akan brief ttg selok belok pemanduan kart nih... evil_001

Huish.. aku mana reti.. ko lain la.. Selalu masuk Competition... Kasut Raba aku ada ler.. Pyan dia kasut Racing 4 angka..

along_84
09-09-2008, 07:44 AM
tots ku sayang
di belai dan di manja
"nyanyi sikit"

ajar laa kami ni tots
kami ketandusan ilmu nie tots..
bole laa tots
bole laa..
bole la ek..
(sambil mengusap kepala tots yg botak dan janggut yg xde)

biskut
09-09-2008, 12:46 PM
adeh nama ai kene cantas..? huhu..

x bagi join ka apa neh..hoho~

aku nak main gak..x kira~

1) totttis - 100cc
2) Pyan - 100cc
3) nano - 80cc Comer Race Engine
4) seat_batiqque - 80cc Comer Race Engine
5) faiz - 80cc Comer Race Engine
7) along_84 - 100cc
8) BHF1932 - 100cc
9) Amie Bengkel TTDI Jaya - 100cc
10)ashhhurun - 100cc
11)biskut - 100cc *100cc bole ke tott?

WMN_6371
09-09-2008, 01:12 PM
tott go kart yg tuk race aku x pernah try tp go kart projek yg kolej aku wat pernah lar bawak huhu.... tu pun 5 thn yg lps hehe

totttis
09-09-2008, 01:27 PM
main jer la, ketahui tahap memasing, jangan push di luar kemampuan, kang ada yang jadi cam tourist singapore tu kang, patah leher & mati...

BHF1932
09-09-2008, 03:07 PM
huhuhu... best2....

idola aku dah mula bercakap.... xsign_035 xsign_053

issey_myakez
09-21-2008, 10:45 AM
hiihihhiih ... sudah lama aku nantikan event ini .... pasti akan ku join ....


1) totttis - 100cc
2) Pyan - 100cc
3) nano - 80cc Comer Race Engine
4) seat_batiqque - 80cc Comer Race Engine
5) faiz - 80cc Comer Race Engine
7) along_84 - 100cc
8) BHF1932 - 100cc
9) Amie Bengkel TTDI Jaya - 100cc
10)ashhhurun - 100cc
11)biskut - 100cc *100cc bole ke tott?
12) myakez - 15000 cc <---- ader tak tott ...

totttis
09-22-2008, 03:28 PM
aku takut ko jadi cam tourist singapore tu kang...

seat_batiqque
09-25-2008, 05:19 PM
aku takut ko jadi cam tourist singapore tu kang...

nie yg lomah nie...raso cam nak tarik diri jer..huhuhu

BHF1932
09-25-2008, 10:20 PM
Pergh.. Abg Kenari oren YRV dah tukar jantina ek?? Cun nyer....hehehe...

ala bro.. baro gertak sikit dah x nak main.. payah ar mcm ni.. briggin_001

mess with the best, die like the rest...


Ada Bran?? Bawak YRV laju2 buleh.. ni Go Kart je bro... briggin_001

seat_batiqque
09-26-2008, 09:31 AM
sajer je nak post sebab nak tgk avatar baru...confirm aku join.for fun...menang kalah belakang kire...janji get together..huhuhuhu...

takpe2...tiap2 hari aku tukar avatar baru...hahahaha

totttis
09-26-2008, 03:36 PM
Ok kita citer avatar dalam ni (lihat bawah)
http://kenarianz.com.my/viewtopic.php?t=1093&start=105


geng semua, sori la aku bukan kasik takut just ingatkan kat kawan2 sbb kita bukan nak race pun, cuma nak seronok2 jer get together antara kenarianz...

Kalau mau main shifter kart 3 gear 350cc pun aku boleh uruskan tapi nak buat apa sbb amat bahaya sekali untuk yang 1st timer, so untuk yang 1st timer aku kasik race kart 80cc dulu, dah rasa ok next time kita buat lagi event korang main la 100cc pulak...

step-by-step kita upgrade...

issey_myakez
10-01-2008, 08:09 PM
aku ON uncle tott ... janji jadi ... dah lama mengidam .. kena2 lak ader kaki drift mcm along , gent & ashh ... lagi mencabar ... tapi nanti aper2 hal ko update la ....

lagi satu nak buat permintaan nie .... bawak Pergi - Kart nie .. kalau bawak "maker" leh tak .... lol_001 lol_001

totttis
11-24-2008, 11:40 AM
lempang mau ka?

anyway go kart & paintball ni mayb aku akan bincangkan ngan Event team untuk buat bila...

BHF1932
11-24-2008, 12:30 PM
Tott... You're always welcome to meet us at Gulai Kawah or Restoren Tengkorak... Masa mcm biasa.. Khamis mlm Jumaat x ble.. Aku pening kepala time2 tu...

totttis
11-24-2008, 12:35 PM
sama la aku pun pening kepala jugakkkk

biskut
02-02-2009, 01:15 AM
ehem-ehem~ tangan dah gatal nak pegang stereng racing..kaki dah miang nak pijak-pijak paddle "kete kecik" tu..jom la al-Presidente..kita "wak" tourney skali untuk club huhu~

totttis
12-22-2009, 10:14 AM
IGKC 40 minutes Endurance Reunion Race

will be held at Sepang Go Kart track on 2nd January 2010.

8.00am registration

Go-Kart - Subaru Birel

10 minutes free practice

qualifying flying laps for each driver

registration fees RM500 for each team (3 karters)


kenarianz tak nak hantar wakil ke? aku dah malas dah nak main walaupun dapat invitation...

panjang64
12-22-2009, 02:14 PM
wah menarik sungguh
GKC 40 minutes Endurance Reunion Race

ada ker wakil dari kenarianzz?????

totttis
12-22-2009, 02:17 PM
biasonya takde wakil la...

aku pun selalu jadi wakil untuk kelab lain...

corleano
12-23-2009, 12:18 AM
a'ah yelatu aku cakap kat mak kang mrgreen_001